Gamification of community policing: SpamCombat

Alton Y.K. Chua, Snehasish Banerjee

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The purpose of this paper is two-fold. First, it seeks to introduce the conceptual prototype of SpamCombat, a Web application that helps combat spam through gamification of community policing. Second, it attempts to evaluate SpamCombat by identifying factors that can potentially drive users’ behavioral intention to adopt. A questionnaire seeking quantitative and qualitative responses was administered to 120 participants. The results indicate that behavioral intention to adopt SpamCombat is generally promising. Most participants appreciated the novelty of SpamCombat in supporting community policing to promote a spam-free cyber space. However, participants felt that using SpamCombat could be time-consuming.
Original languageEnglish
Title of host publicationLecture Notes in Computer Science
Subtitle of host publicationInternational Conference on Active Media Technology
PublisherSpringer
Pages74-83
Number of pages10
Volume8210
ISBN (Electronic)978-3-319-02750-0
ISBN (Print)978-3-319-02749-4
DOIs
Publication statusPublished - 2013

Bibliographical note

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