Generating Real-World Impact from Academic Research: Experience Report from a University Impact Hub.

Research output: Chapter in Book/Report/Conference proceedingConference contribution



Publication details

Title of host publicationIn IEEE/ACM 42nd International Conference on Software Engineering Workshops (ICSEW’20), May 23–29, 2020, Seoul, Re- public of Korea. ACM, New York, NY, USA, 8 pages
DateAccepted/In press - 1 Mar 2020
DatePublished (current) - 23 May 2020
Number of pages9
Original languageEnglish


This paper presents an experience report of Digital Creativity Labs
(DC Labs), an ‘impact hub’ created at the University of York in the
UK. The impact hub is dedicated to fostering impactful collaborations between practitioners and researchers in the world of games,
interactive media and the rich space in which these converge. In
this paper we describe how the impact hub works and the activities
undertaken to build a culture of academic entrepreneurship that
allows academic researchers to understand the goals of external
partners and align with them. We also present some illustrative
case studies before proposing initial lessons learned from experiences of the Lab. Multi-disciplinary academic teams can generate
excellent impact, but this doesn’t happen automatically. A culture
of entrepreneurship is needed, and opportunities must be created
for researchers to tackle problems jointly. Effort must be put into
maintaining collaborations with partners.

Bibliographical note

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