Hardcore classification: identifying play styles in social games using network analysis

Ben Kirman, Shaun Lawson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In the social network of a web-based online game, all players are not equal. Through network analysis, we show that the community of players in a online social game is an example of a scale free small world network and that the growth of the player-base obeys a power law. The community is centred around a minority group of ``hardcore" players who define the social environment for the game, and without whom the social network would collapse. Methods are discussed for identifying this critically important subset of players automatically through analysing social behaviours within the game.
Original languageEnglish
Title of host publicationProceedings of International Conference on Entertainment Computing (ICEC), Springer Lecture Notes in Computer Science
Pages246-251
Number of pages6
Volume5709
Publication statusPublished - 1 Sept 2009

Keywords

  • ARRAY(0x7f06618ec6b0)

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