Projects per year
Abstract
A method is presented to estimate the impulse response of a filter that describes the transformation in sound that takes place between a close-mic recording of a vehicle engine and the sound of the same engine at another point in or near to the vehicle. The proposed method makes use of the Dual Channel FFT Analysis technique and does not require the use of loudspeakers, computer modelling or mechanical devices. Instead, a minimum of two microphones is required and the engine itself is used as the source of sound. This is potentially useful for virtual reality applications or in sound design for computer games, where users select their virtual position at points inside or outside the vehicle. A case study is described to examine the method in practice and the results are discussed. The described method can be readily extended for surround sound applications using spatial microphone array recording techniques.
Original language | English |
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Title of host publication | Proceedings of the Sound and Music Computing Conference 2013, SMC 2013, Stockholm, Sweden, 30 July-3 August |
Editors | Roberto Bresin |
Place of Publication | Berlin |
Publisher | Logos Verlag Berlin |
Pages | 506-511 |
Number of pages | 6 |
ISBN (Electronic) | 978-3-8325-3472-1 |
ISBN (Print) | 978-3-8325-3472-1 |
DOIs | |
Publication status | Published - 30 Jul 2013 |
Event | Sound and Music Computing Conference 2013 - Stockholm, Sweden Duration: 30 Jul 2013 → 2 Aug 2013 http://smcnetwork.org/resources/smc2013?order=title&sort=desc |
Conference
Conference | Sound and Music Computing Conference 2013 |
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Abbreviated title | SMC 2013 |
Country/Territory | Sweden |
City | Stockholm |
Period | 30/07/13 → 2/08/13 |
Internet address |
Bibliographical note
©2013, Simon Shelley et al. This is an open-access article distributed under the terms of the Creative Commons Attribution 3.0 Unported License, whichpermits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Keywords
- Auralisation
- acoustics
- Impulse Responses
Projects
- 2 Finished
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From OpenAIR to the Open Air: The application of Virtual Acoustic Techniques in Landscapes and Novel Environments for Computer Games
1/09/12 → 29/11/13
Project: Research project (funded) › Research
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OpenAIR: Virtual Acoustics and Auralisation Database
1/03/10 → 10/06/11
Project: Research project (funded) › Research
Datasets
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OpenAIR - The Open Acoustic Impulse Response Library
Murphy, D. T. (Creator), OpenAIR website, 1 Sept 2010
Dataset