Projects per year
Abstract
in-game social networks in online games are similar to real life social networks in many respects. However, we do not know whether there are in-game equivalents to influencers. We therefore applied standard social network features used to identify influencers to the online multiplayer shooter Tom Clancy’s The Division. Results show that network features defined influencers had indeed an outsized impact on playtime and social play of players joining their in-game network.
Original language | English |
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Title of host publication | CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems |
Place of Publication | New York |
Publisher | ACM |
Number of pages | 12 |
ISBN (Electronic) | 9781450359702 |
DOIs | |
Publication status | Published - 2 May 2019 |
Bibliographical note
© 2019 Copyright held by the owner/author(s).Projects
- 1 Finished
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The Digital Creativity Hub
Cowling, P. I. (Principal investigator), Austin, J. (Co-investigator), Cairns, P. A. (Co-investigator), Holliman, N. S. (Co-investigator), Hook, J. D. (Co-investigator), Marsden, E. (Co-investigator), Murphy, D. T. (Co-investigator), Petrie, H. (Co-investigator), Reed, D. J. (Co-investigator), Richards, J. D. (Co-investigator), Ursu, M. (Co-investigator), Wade, A. (Co-investigator), Baier, H. (Researcher), Beale, G. (Researcher), Block, F. O. (Researcher), Deterding, C. S. (Researcher), Devlin, S. (Researcher), Drachen, A. (Researcher), Kasprowicz, R. E. (Researcher), Smith, D. P. (Researcher) & Williams, D. A. H. (Researcher)
1/10/15 → 30/09/22
Project: Research project (funded) › Research