Abstract
Mobile technologies potentially expose children and adolescents to increasing online risk. These risks take many forms and are widely categorized using the 4Cs: Content, Conduct, Contact, and Commerce. Commerce is the least developed category and, while it has significant overlap with what is known as Dark Design within the field of UX, amalgamation of Dark Design and the 4Cs has not yet been considered. Within this paper we integrate Dark Design into the 4Cs to provide a set of questions we call RIGA (Risk In Games Assessment) and use RIGA to identify potential risks to children and adolescents in free-to-play mobile gaming apps. The key contribution of this paper is the integration of contemporary understandings of Dark Design into the 4Cs framework, through the RIGA question set, which can support research and practitioner communities in identifying potential risk to young people present in mobile gaming apps.
Original language | English |
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Title of host publication | Human-Computer Interaction – INTERACT 2021 - 18th IFIP TC 13 International Conference, Proceedings |
Editors | Carmelo Ardito, Rosa Lanzilotti, Alessio Malizia, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, Kori Inkpen |
Publisher | Springer |
Pages | 701-711 |
Number of pages | 11 |
ISBN (Print) | 9783030856090 |
DOIs | |
Publication status | Published - 26 Aug 2021 |
Event | 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021 - Virtual, Online Duration: 30 Aug 2021 → 3 Sept 2021 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12935 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021 |
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City | Virtual, Online |
Period | 30/08/21 → 3/09/21 |
Bibliographical note
Publisher Copyright:© 2021, IFIP International Federation for Information Processing.
Keywords
- Children
- Dark Design
- Dark patterns
- Games
- Online risk