Interaural level difference optimisation of first-order binaural ambisonic rendering

Thomas McKenzie*, Damian Murphy, Gavin Kearney

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

Abstract

Binaural Ambisonic rendering is widely used in immersive applications such as virtual reality due to its sound field rotation capabilities. An issue of low-order Ambisonics is that interaural level differences (ILDs), a crucial cue for horizontal localisation, are often reproduced lower than they should be, which reduces lateralisation. This paper introduces a simple method for Ambisonic ILD Optimisation (AIO), aiming to bring the ILDs produced by binaural Ambisonic rendering closer to those of head-related impulse responses (HRIRs). AIO is evaluated using first-order Ambisonics versus a reference dataset of HRIRs for all locations on the sphere using estimated ILD, perceptual spectral difference and horizontal plane localisation. Results show an overall improvement in all tested metrics.

Original languageEnglish
Publication statusPublished - Mar 2019
Event2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience - York, United Kingdom
Duration: 27 Mar 201929 Mar 2019

Conference

Conference2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience
Country/TerritoryUnited Kingdom
CityYork
Period27/03/1929/03/19

Bibliographical note

Funding Information:
Thomas McKenzie was supported by a Google Faculty Research Award.

Publisher Copyright:
© 2019 Audio Engineering Society. All rights reserved.

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