Investigation of Server–Based Spatial Audio for Metaverse Concert Distribution

Patrick Cairns, Helena Daffern, Gavin Kearney

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Modern music delivery contexts include the real-time distribution of musical performances as immersive media (‘metaverse concerts’) to online audiences. This paper details an investigatory deployment of a novel server-based spatial audio rendering system for this context, considering distribution to practical wireless Virtual Reality (VR) audience endpoint. Ambisonic auralisation is provided with 6 Degrees of Freedom (6DoF) using a Spatial Impulse Response (SIR) interpolation approach which is efficient for large-scale distribution. Binaural audio is distributed to a mobile device at the audience endpoint using low-latency Network Music Performance (NMP) streaming software. Improvement in spatial audio rendering is achieved relative to that which is possible on consumer HMDs. Latency measurements suggest acceptable motion-sound latency is not achieved for the mobile device, however may be achievable in other distribution contexts, or with optimised systems.
Original languageEnglish
Title of host publication2024 IEEE 5th International Symposium on the Internet of Sounds (IS2)
PublisherIEEE
Number of pages8
ISBN (Electronic)979-8-3503-6652-5
ISBN (Print)979-8-3503-6653-2
DOIs
Publication statusPublished - 7 Oct 2024
Event2024 IEEE 5th International Symposium on the Internet of Sounds (IS2) - Erlangen, Germany
Duration: 30 Sept 20242 Oct 2024

Conference

Conference2024 IEEE 5th International Symposium on the Internet of Sounds (IS2)
Country/TerritoryGermany
CityErlangen
Period30/09/242/10/24

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