“It's just part of being a person”-Sincerity, Support & Self Expression in Vignette Games

Thryn Henderson, Ioanna Iacovides

Research output: Contribution to conferencePaperpeer-review

Abstract

Personal vignettes are encapsulated game works with minimal interactions, focused on aspects of lived experiences. Often created by under-represented games creators, they draw on techniques of poetry, art and theatre to tell diverse and complex stories in small spaces. This study explores the experiences of personal vignette creators and their creative processes. The study conducted a thematic analysis of 16 interviews with creators, focusing on how they engaged with their practice and their audiences. The findings suggest that facilitation, experimentation, disruption and expression are cornerstones of the vignette game ethos; a form of game creation under the creator's own terms, which utilises design through positive restriction, as a playful creativity and for self expression.

Original languageEnglish
Publication statusPublished - 2020
Event13th Digital Games Research Association International Conference, DiGRA 2020 - Tampere, Finland
Duration: 2 Jun 20206 Jun 2020

Conference

Conference13th Digital Games Research Association International Conference, DiGRA 2020
Country/TerritoryFinland
CityTampere
Period2/06/206/06/20

Bibliographical note

Publisher Copyright:
© 2020 Authors & Digital Games Research Association DiGRA.

Keywords

  • design
  • DIY
  • Personal games
  • self expression
  • vignettes

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