Abstract
Personal vignettes are encapsulated game works with minimal interactions, focused on aspects of lived experiences. Often created by under-represented games creators, they draw on techniques of poetry, art and theatre to tell diverse and complex stories in small spaces. This study explores the experiences of personal vignette creators and their creative processes. The study conducted a thematic analysis of 16 interviews with creators, focusing on how they engaged with their practice and their audiences. The findings suggest that facilitation, experimentation, disruption and expression are cornerstones of the vignette game ethos; a form of game creation under the creator's own terms, which utilises design through positive restriction, as a playful creativity and for self expression.
Original language | English |
---|---|
Publication status | Published - 2020 |
Event | 13th Digital Games Research Association International Conference, DiGRA 2020 - Tampere, Finland Duration: 2 Jun 2020 → 6 Jun 2020 |
Conference
Conference | 13th Digital Games Research Association International Conference, DiGRA 2020 |
---|---|
Country/Territory | Finland |
City | Tampere |
Period | 2/06/20 → 6/06/20 |
Bibliographical note
Publisher Copyright:© 2020 Authors & Digital Games Research Association DiGRA.
Keywords
- design
- DIY
- Personal games
- self expression
- vignettes