Local Patch Blind Spectral Watermarking Method for 3D Graphics

Ming Luo, Kai Wang, Adrian G. Bors, Guillaume Lavoue

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we propose a Wind watermarking algorithm for 3D meshes. The proposed algorithm embeds spectral domain constraints in segmented patches. After aligning the 3D object using volumetric moments, the patches are extracted using a robust segmentation method which ensures that they have equal areas. One bit is then embedded in each patch by enforcing specific constraints in the distribution of its spectral coefficients by using Principal Component Analysis (PCA). A series of experiments and comparisons with state-of-the-art in 3D graphics watermarking have been performed; they show that the proposed scheme provides a very good robustness against both geometry and connectivity attacks, while introducing a low level of dis torsion.

Original languageEnglish
Title of host publicationDIGITAL WATERMARKING
EditorsATS Ho, YQ Shi, HJ Kim, M Barni
Place of PublicationBERLIN
PublisherSpringer
Pages211-226
Number of pages16
Volume5703 LNCS
ISBN (Print)978-3-642-03687-3
DOIs
Publication statusPublished - 2009
Event8th International Workshop on Digital Watermarking - Guildford
Duration: 24 Aug 200926 Aug 2009

Conference

Conference8th International Workshop on Digital Watermarking
CityGuildford
Period24/08/0926/08/09

Keywords

  • MOMENTS

Cite this