Making 3D Printed Objects Interactive Using Wireless Accelerometers

Jonathan David Hook, Thomas Nappey, Steve Hodges, Peter C. Wright, Patrick Olivier

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

e present an approach that allows designers and others to quickly and easily make 3D printed objects interactive, without the need for hardware or software expertise and with little modification to an object's physical design. With our approach, a designer simply attaches or embeds small three-axis wireless accelerometer modules into the moving parts of a 3D printed object. A simple graphical user interface is then used to configure the system to interpret the movements of these accelerometers as if they were common physical controls such as buttons or dials. The designer can then associate events generated by these controls with a range of interactive behavior, including web browser and media player control.
Original languageEnglish
Title of host publicationExtended Abstracts of the ACM Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherACM
Pages1435-1440
ISBN (Print)978-1-4503-2474-8
DOIs
Publication statusPublished - 2014
EventACM CHI Conference on Human Factors in Computing Systems 2014 - Toronto, Canada
Duration: 26 Apr 20141 May 2014

Conference

ConferenceACM CHI Conference on Human Factors in Computing Systems 2014
Country/TerritoryCanada
CityToronto
Period26/04/141/05/14

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