MC Hammer presents: The Hammer of transformative nostalgification - Designing for engagement at scale

Conor Linehan, Ben Kirman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We argue that the huge success of Augmented Reality game Pokémon Go has little to do with clever design. Rather, the success is due to the nostalgic branding, with a franchise for which people already have great affection. As exasperated academics, rather than resist, we have decided to sell out. We suggest that a similar nostalgic branding strategy allows any mildly interesting HCI project to gain similarly huge benefits of public engagement. We provide the HCI community with a crude nostalgification tool - MC Hammer's Hammer of Nostalgification - and present a number of case studies that illustrate its power.

Original languageEnglish
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire
PublisherACM
Pages735-745
Number of pages11
VolumePart F127655
ISBN (Electronic)9781450346566
DOIs
Publication statusPublished - 6 May 2017
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States
Duration: 6 May 201711 May 2017

Conference

Conference2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
Country/TerritoryUnited States
CityDenver
Period6/05/1711/05/17

Keywords

  • Stop! hammer time!

Cite this