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Modeling Sparsely Reflecting Outdoor Acoustic Scenes using the Waveguide Web

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JournalIEEE Transactions On Audio Speech And Language Processing
DateAccepted/In press - 20 Apr 2017
DateE-pub ahead of print - 3 May 2017
DatePublished (current) - 1 Aug 2017
Issue number8
Volume25
Number of pages13
Pages (from-to)1566-1578
Early online date3/05/17
Original languageEnglish

Abstract

Computer games and virtual reality require digital reverberation algorithms, which can simulate a broad range of acoustic spaces, including locations in the open air. Additionally, the detailed simulation of environmental sound is an area of significant interest due to the propagation of noise pollution over distances and its related impact on well-being, particularly in urban spaces. This paper introduces the waveguide web digital reverberator design for modeling the acoustics of sparsely reflecting outdoor environments; a design that is, in part, an extension of the scattering delay network reverberator. The design of the algorithm is based on a set of digital waveguides connected by scattering junctions at nodes that represent the reflection points of the environment under study. The structure of the proposed reverberator allows for accurate reproduction of reflections between discrete reflection points. Approximation errors are caused when the assumption of point-like nodes does not hold true. Three example cases are presented comparing waveguide web simulated impulse responses for a traditional shoebox room, a forest scenario, and an urban courtyard, with impulse responses created using other simulation methods or from real-world measurements. The waveguide web algorithm can better enable the acoustic simulation of outdoor spaces and so contribute toward sound design for virtual reality applications, gaming, and auralization, with a particular focus on acoustic design for the urban environment.

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    Research areas

  • acoustic propagation, acoustic signal processing, Acoustics, IIR digital filters, numerical simulation

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