Modelling cyclic interaction

Research output: Contribution to journalArticlepeer-review

Abstract

Human-computer interaction (HCI), and much other behaviour, can usefully be thought of as a continuous process of cyclic interaction with the environment. The action someone takes leads to changes to the state of the world. These are evaluated with respect to, and in a manner conditioned by, the user's current goals. This evaluation leads to the reformulation of goals and further action, leading to a new state of the environment, and so. A state-transition model that makes explicit the relationship between user and environment at each stage of interaction is developed that leads to two further representations: (i) the state-transition scenario describing a particular trajectory through the state space; (ii) the state-transition framework defining classes of state-transition model with empirical consequences. Display-driven cyclic models have received considerable attention in the recent HCI literature. One state-transition framework, corresponding to a class of these models, is shown to be inadequate as a theory of human-computer interaction.

Original languageEnglish
Pages (from-to)127-139
Number of pages13
JournalBehaviour & Information Technology
Volume18
Issue number2
Publication statusPublished - 1999

Keywords

  • USER
  • SYSTEMS
  • INTERFACES
  • ERRORS

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