Moral decision making in fallout

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Moral decision making in fallout. / Schulzke, Marcus.

In: Game Studies, Vol. 9, No. 2, 11.2009.

Research output: Contribution to journalArticle

Harvard

Schulzke, M 2009, 'Moral decision making in fallout' Game Studies, vol. 9, no. 2.

APA

Schulzke, M. (2009). Moral decision making in fallout. Game Studies, 9(2).

Vancouver

Schulzke M. Moral decision making in fallout. Game Studies. 2009 Nov;9(2).

Author

Schulzke, Marcus. / Moral decision making in fallout. In: Game Studies. 2009 ; Vol. 9, No. 2.

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@article{e07c64443a684d35835cab534ecdaffb,
title = "Moral decision making in fallout",
abstract = "Many open world games give players the chance to make moral choices, but usually the differences between good and evil paths through a game are slight. In order for moral choices in games to be meaningful they must be fairly calculated and have significant consequences. The Fallout series is one of the best examples of how to give players thoughtful moral problems and multiple paths to resolving them. This essay looks at the series, and Fallout 3 in particular, as examples of how moral choice can be incorporated into video games. One of the oldest fears about art is that it may corrupt observers and lead them to immorality - a criticism that has resurfaced with attacks on video games. Fallout 3 does the opposite. It encourages players to think about the morality of their actions in the virtual world, thereby teaching them the practical wisdom that Aristotle considered essential to being a moral actor.",
keywords = "Aristotle, Education, Fallout, Morality, Phronesis, Practical wisdom",
author = "Marcus Schulzke",
year = "2009",
month = "11",
language = "English",
volume = "9",
journal = "Game Studies",
issn = "1604-7982",
publisher = "Game Studies",
number = "2",

}

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TY - JOUR

T1 - Moral decision making in fallout

AU - Schulzke,Marcus

PY - 2009/11

Y1 - 2009/11

N2 - Many open world games give players the chance to make moral choices, but usually the differences between good and evil paths through a game are slight. In order for moral choices in games to be meaningful they must be fairly calculated and have significant consequences. The Fallout series is one of the best examples of how to give players thoughtful moral problems and multiple paths to resolving them. This essay looks at the series, and Fallout 3 in particular, as examples of how moral choice can be incorporated into video games. One of the oldest fears about art is that it may corrupt observers and lead them to immorality - a criticism that has resurfaced with attacks on video games. Fallout 3 does the opposite. It encourages players to think about the morality of their actions in the virtual world, thereby teaching them the practical wisdom that Aristotle considered essential to being a moral actor.

AB - Many open world games give players the chance to make moral choices, but usually the differences between good and evil paths through a game are slight. In order for moral choices in games to be meaningful they must be fairly calculated and have significant consequences. The Fallout series is one of the best examples of how to give players thoughtful moral problems and multiple paths to resolving them. This essay looks at the series, and Fallout 3 in particular, as examples of how moral choice can be incorporated into video games. One of the oldest fears about art is that it may corrupt observers and lead them to immorality - a criticism that has resurfaced with attacks on video games. Fallout 3 does the opposite. It encourages players to think about the morality of their actions in the virtual world, thereby teaching them the practical wisdom that Aristotle considered essential to being a moral actor.

KW - Aristotle

KW - Education

KW - Fallout

KW - Morality

KW - Phronesis

KW - Practical wisdom

UR - http://www.scopus.com/inward/record.url?scp=77952554396&partnerID=8YFLogxK

M3 - Article

VL - 9

JO - Game Studies

T2 - Game Studies

JF - Game Studies

SN - 1604-7982

IS - 2

ER -