By the same authors

Motivated Agents: Toward the Computational Modeling of Motivational Affordances

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WorkshopComputational Modeling in Human-Computer Interaction
CountryUnited Kingdom
CityGlasgow
Conference date(s)5/05/195/05/19
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DatePublished - 5 May 2019
Number of pages6
Original languageEnglish

Abstract

Video games routinely use procedural content generation, player modelling, and other forms of computational interaction that provide a good starting point for engaging computational interfaces. However, across these practices, games model environment (game content) and actor (player type) separately, which is out of tune with both basic and applied research. The ecological construct of motivational affordances, formalized as actor-environment system ratios, provides a promising alternative that could also prove fruitful for computational interaction in general.

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