Motivated Agents: Toward the Computational Modeling of Motivational Affordances
Research output: Contribution to conference › Other
Workshop | Computational Modeling in Human-Computer Interaction |
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Country | United Kingdom |
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City | Glasgow |
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Conference date(s) | 5/05/19 → 5/05/19 |
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Internet address | |
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Date | Published - 5 May 2019 |
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Number of pages | 6 |
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Original language | English |
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Video games routinely use procedural content generation, player modelling, and other forms of computational interaction that provide a good starting point for engaging computational interfaces. However, across these practices, games model environment (game content) and actor (player type) separately, which is out of tune with both basic and applied research. The ecological construct of motivational affordances, formalized as actor-environment system ratios, provides a promising alternative that could also prove fruitful for computational interaction in general.
Project: Research project (funded) › Research
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