Motivated Agents: Toward the Computational Modeling of Motivational Affordances

Research output: Contribution to conferenceOtherpeer-review

Abstract

Video games routinely use procedural content generation, player modelling, and other forms of computational interaction that provide a good starting point for engaging computational interfaces. However, across these practices, games model environment (game content) and actor (player type) separately, which is out of tune with both basic and applied research. The ecological construct of motivational affordances, formalized as actor-environment system ratios, provides a promising alternative that could also prove fruitful for computational interaction in general.
Original languageEnglish
Number of pages6
Publication statusPublished - 5 May 2019
EventComputational Modeling in Human-Computer Interaction: Workshop at CHI 2019 - Glasgow, United Kingdom
Duration: 5 May 20195 May 2019
https://hcicompmodeling.wordpress.com/

Workshop

WorkshopComputational Modeling in Human-Computer Interaction
Country/TerritoryUnited Kingdom
CityGlasgow
Period5/05/195/05/19
Internet address

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