Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Moving Beyond the Virtual Museum : Engaging Visitors Emotionally. / Perry, Sara Elizabeth; Roussou, Maria; Economou, Maria; Young, Hilary; Pujol-Tost, Laia.
23rd International Conference on Virtual Systems & Multimedia (VSMM), Dublin, 2017, pp. 1-8.. IEEE, 2018. p. 1-8.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - Moving Beyond the Virtual Museum
T2 - Engaging Visitors Emotionally
AU - Perry, Sara Elizabeth
AU - Roussou, Maria
AU - Economou, Maria
AU - Young, Hilary
AU - Pujol-Tost, Laia
N1 - ©IEEE, 2018. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details
PY - 2018/4/26
Y1 - 2018/4/26
N2 - In this paper, we firstly critique the state of the art on Virtual Museums (VM) in an effort to expose the many opportunities available to enroll these spaces into transformative and engaging cultural experiences. We then outline our attempts to stretch beyond the usual VM in order to connect it to visitors in a measurably emotional, participatory, interactive and social fashion. We discuss the foundations for a conceptual framework for the creation of VMs, grounded in a user-centered design methodology and related design and evaluation guidelines. We then introduce two main cultural heritage sites, which are used as case studies at the core of our efforts, and conclude by describing the many challenges they bring for pushing the boundaries on the human-felt impact of the virtual museum.
AB - In this paper, we firstly critique the state of the art on Virtual Museums (VM) in an effort to expose the many opportunities available to enroll these spaces into transformative and engaging cultural experiences. We then outline our attempts to stretch beyond the usual VM in order to connect it to visitors in a measurably emotional, participatory, interactive and social fashion. We discuss the foundations for a conceptual framework for the creation of VMs, grounded in a user-centered design methodology and related design and evaluation guidelines. We then introduce two main cultural heritage sites, which are used as case studies at the core of our efforts, and conclude by describing the many challenges they bring for pushing the boundaries on the human-felt impact of the virtual museum.
KW - virtual museum
KW - emotive storytelling
KW - user-centered design methodology
UR - https://ieeexplore.ieee.org/document/8346276/
U2 - 10.1109/VSMM.2017.8346276
DO - 10.1109/VSMM.2017.8346276
M3 - Conference contribution
SN - 978-1-5386-4495-9
SP - 1
EP - 8
BT - 23rd International Conference on Virtual Systems & Multimedia (VSMM), Dublin, 2017, pp. 1-8.
PB - IEEE
ER -