Not Doing But Thinking: The Role of Challenge in the Gaming Experience

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Publication details

Title of host publicationProceedings of the SIGCHI Conference on Human Factors in Computing Systems
DatePublished - 2012
Pages79-88
Number of pages10
PublisherACM
Place of PublicationNew York
Original languageEnglish
ISBN (Print)ISBN: 978-1-4503-1015-4

Abstract

Previous research into the experience of videogames has
shown the importance of the role of challenge in producing
a good experience. However, defining exactly which
challenges are important and which aspects of gaming
experience are affected is largely under-explored. In this
paper, we investigate if altering the level of challenge in a
videogame influences people's experience of immersion.
Our first study demonstrates that simply increasing the
physical demands of the game by requiring gamers to
interact more with the game does not result in increased
immersion. In a further two studies, we use time pressure
to make games more physically and cognitively
challenging. We find that the addition of time pressure
increases immersion as predicted. We argue that the level
of challenge experienced is an interaction between the level
of expertise of the gamer and the cognitive challenge
encompassed within the game.

    Research areas

  • Digital games, Immersion, Challenge, Gaming Experience, Human Computer Interaction

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