Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Whitby_Deterding_Iacovides_2019
165 KB, PDF document
908 KB, PDF document
Title of host publication | CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
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Date | Accepted/In press - 20 Aug 2019 |
Date | Published (current) - 17 Oct 2019 |
Pages | 339-350 |
Number of pages | 12 |
Publisher | Association for Computing Machinery, Inc |
Original language | English |
ISBN (Electronic) | 9781450366885 |
Name | CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
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Reflection has become a core interest for game designers. However, empirical research into the kinds and causes for reflection within games is scarce. We therefore conducted an online questionnaire where participants (n=101) openly reported perspective-challenging moments within games, their causes, experience, and impact. Where past work has emphasised transformative reflection that changes player’s views and behaviour outside the game, we found that players report predominantly moments of ‘endo’-transformative reflection, which is focused on players’ game-related behaviour and concepts. We further identify some causes of perspective-challenging moments relating to narrative, game systems, game-external sources, and player expectations. Narrative reveals emerge as a key cause of perspective challenge.
Copyright ©2019 is held by the owner/author(s). This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details.
Project: Research project (funded) › Research
Project: Research project (funded) › Studentship (central)
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