Performance and Becoming: Rethinking Nativeness in Virtual Communities

Jeremy Aroles*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

This article seeks to examine how the notions of belonging and nativeness are enacted in virtual communities. It draws from an ethnographically inspired study of the players of a Massively Multiplayer Online Role-Playing Game (MMORPG) that is explored through three key dimensions: space, time, and language. Drawing on concepts developed by Gilles Deleuze and Félix Guattari, I argue that the notion of nativeness, in the case of virtual communities, is best approached as a performance embedded in the process of becoming. In that sense, one is not but rather becomes a member of a virtual community. This process of becoming entails an exploration of smooth forms of space and the appropriation of a vernacular form of language.

Original languageEnglish
Pages (from-to)423-439
Number of pages17
JournalGames and Culture
Volume13
Issue number5
Early online date25 Nov 2015
DOIs
Publication statusPublished - 1 Jul 2018

Bibliographical note

Publisher Copyright:
© 2015, The Author(s) 2015.

Keywords

  • Gilles Deleuze
  • language
  • nativeness
  • spatiality
  • temporality
  • virtual communities

Cite this