Abstract
This paper discusses superstitious behaviour in game play, explains that superstition is a natural component of learning, suggest strategies for harnessing player superstition as a design resource, and presents a case study of a game, Non-League Football Supporter, which uses player superstition as the core mechanic.
Original language | Undefined/Unknown |
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Number of pages | 3 |
Publication status | Published - 2015 |
Event | DIGRA '15 - Leuphana University, Lüneburg, Germany Duration: 14 May 2015 → 17 May 2015 |
Conference
Conference | DIGRA '15 |
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Country/Territory | Germany |
City | Lüneburg |
Period | 14/05/15 → 17/05/15 |
Bibliographical note
DIGRA 2015 Lüneburg, May 14 ?17, 2015: Diversity of PlayKeywords
- ARRAY(0x7f0661ccb2d8)