Player superstition as a design resource

Ben Kirman, Tom Feltwell, Conor Linehan

Research output: Contribution to conferenceAbstractpeer-review

Abstract

This paper discusses superstitious behaviour in game play, explains that superstition is a natural component of learning, suggest strategies for harnessing player superstition as a design resource, and presents a case study of a game, Non-League Football Supporter, which uses player superstition as the core mechanic.
Original languageUndefined/Unknown
Number of pages3
Publication statusPublished - 2015
EventDIGRA '15 - Leuphana University, Lüneburg, Germany
Duration: 14 May 201517 May 2015

Conference

ConferenceDIGRA '15
Country/TerritoryGermany
CityLüneburg
Period14/05/1517/05/15

Bibliographical note

DIGRA 2015 Lüneburg, May 14 ?17, 2015: Diversity of Play

Keywords

  • ARRAY(0x7f0661ccb2d8)

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