Positioning the camera for desktop video

D M Grayson, A F Monk

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

While conventional desktop video conferencing equipment cannot provide true eye contact it is possible that long term users may still be aware of when they are being looked at. Data are presented from an experiment using desktop video conferencing. A "gazer" looks either at an "estimator" or some other point to the left or right. The estimator judges where the gazer is looking. With the camera directly above the image of the other person, judgements corresponding to "looking at me" were 84% correct. When offset to one side performance was poorer. It is concluded that the camera should always be positioned as close as possible to the image of the other person. The size of the image (352 x 288 pixels versus 176 x 144) had no significant effect.

Original languageEnglish
Title of host publicationHUMAN-COMPUTER INTERACTION - INTERACT'01
EditorsM Hirose
Place of PublicationAMSTERDAM
PublisherIOS Press
Pages706-707
Number of pages2
ISBN (Print)1-58603-188-0
Publication statusPublished - 2001
EventIFIP TC 13 International Conference on Human-Computer Interaction (INTERACT 01) - TOKYO
Duration: 9 Jul 200113 Jul 2001

Conference

ConferenceIFIP TC 13 International Conference on Human-Computer Interaction (INTERACT 01)
CityTOKYO
Period9/07/0113/07/01

Keywords

  • video conferencing
  • eye contact
  • mutual gaze
  • gaze awareness

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