Abstract
While conventional desktop video conferencing equipment cannot provide true eye contact it is possible that long term users may still be aware of when they are being looked at. Data are presented from an experiment using desktop video conferencing. A "gazer" looks either at an "estimator" or some other point to the left or right. The estimator judges where the gazer is looking. With the camera directly above the image of the other person, judgements corresponding to "looking at me" were 84% correct. When offset to one side performance was poorer. It is concluded that the camera should always be positioned as close as possible to the image of the other person. The size of the image (352 x 288 pixels versus 176 x 144) had no significant effect.
Original language | English |
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Title of host publication | HUMAN-COMPUTER INTERACTION - INTERACT'01 |
Editors | M Hirose |
Place of Publication | AMSTERDAM |
Publisher | IOS Press |
Pages | 706-707 |
Number of pages | 2 |
ISBN (Print) | 1-58603-188-0 |
Publication status | Published - 2001 |
Event | IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT 01) - TOKYO Duration: 9 Jul 2001 → 13 Jul 2001 |
Conference
Conference | IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT 01) |
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City | TOKYO |
Period | 9/07/01 → 13/07/01 |
Keywords
- video conferencing
- eye contact
- mutual gaze
- gaze awareness