Abstract
Virtual reality environments presented on tablets and smartphones offer a novel way of measuring navigation skill and predicting real-world navigation problems. The extent to which such virtual tests are effective at predicting navigation in older populations remains unclear. We compared the performance of 20 older participants (54-74 years old) in wayfinding tasks in a real-world environment in London, UK, and in similar tasks designed in a mobile app-based test of navigation (Sea Hero Quest). In a previous study with young participants (18-35 years old), we were able to predict navigation performance in real-world tasks in London and Paris using this mobile app. We find that for the older cohort, virtual navigation performance predicts real-world performance for medium difficulty, but not for the easy or difficult environments. Overall, our study supports the utility of using digital tests of spatial cognition in older age groups, while carefully adapting the task difficulty to the population.
Original language | English |
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Article number | e0317026 |
Number of pages | 15 |
Journal | PLOS ONE |
Volume | 20 |
Issue number | 1 |
DOIs | |
Publication status | Published - 27 Jan 2025 |
Bibliographical note
© 2025 Goodroe et alKeywords
- Humans
- Middle Aged
- Aged
- Male
- Female
- Spatial Navigation/physiology
- Virtual Reality
- Adult
- Mobile Applications
- Young Adult
- Adolescent
- Task Performance and Analysis
- London
- Cognition/physiology