Abstract
Previous research has shown that player involvement can be influenced by a range of factors, from the controllers used to the perceived level of challenge provided by the game. However, little attention has been paid to the influence of the game interface. Game interfaces consist of both diegetic (that can be viewed by the player-character, e.g. the game world) and non-diegetic components (that are only viewed by the player, e.g. the heads-up display). In this paper we examine two versions of a first-person shooter game to investigate how immersion is influenced through interacting with a diegetic and non-diegetic interface. Our findings suggest that the removal of non-diegetic elements, such as the heads-up display, is able to influence immersion in expert players through increasing their cognitive involvement and sense of control. We argue that these results illustrate the importance of considering the role of expertise in relation to how particular design choices will influence the player experience.
Original language | English |
---|---|
Title of host publication | CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play |
Publisher | ACM |
Pages | 13-22 |
Number of pages | 10 |
ISBN (Print) | 9781450334662 |
DOIs | |
Publication status | Published - 5 Oct 2015 |
Event | 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, United Kingdom Duration: 5 Oct 2015 → 7 Oct 2015 |
Conference
Conference | 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 |
---|---|
Country/Territory | United Kingdom |
City | London |
Period | 5/10/15 → 7/10/15 |
Keywords
- Diegesis
- Game user experience
- Immersion
- Player involvement