Salte Pt. 2: On the design of the salte audio rendering engine for spatial audio listening tests in VR

Tomasz Rudzki*, Chris Earnshaw, Damian Murphy, Gavin Kearney

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

Abstract

The dedicated audio rendering engine for conducting listening experiments using the SALTE (Spatial Audio Listening Test Environment) open-source virtual reality framework is presented. The renderer can be used for controlled playback of Ambisonic scenes (up to 7th order) over headphones and loudspeakers. Binaural-based Ambisonic rendering facilitates the use of custom HRIRs contained within separate WAV files or SOFA files as well as head tracking. All parameters of the audio rendering software can be controlled in real-time by the SALTE graphical user interface. This allows for perceptual evaluation of Ambisonic scenes and different decoding schemes using custom HRTFs.

Original languageEnglish
Publication statusPublished - Oct 2019
Event147th Audio Engineering Society International Convention 2019 - New York, United States
Duration: 16 Oct 201919 Oct 2019

Conference

Conference147th Audio Engineering Society International Convention 2019
Country/TerritoryUnited States
CityNew York
Period16/10/1919/10/19

Bibliographical note

Publisher Copyright:
© 147th Audio Engineering Society International Convention 2019. All rights reserved.

Cite this