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  1. 2017
  2. "Shake it out" - How Motion Capture and Smartphone-Assessed Movement Can Predict Properties of Music

    Irrgang, M., Steffens, J., Egermann, H. W. & Weinzierl, S., 2017.

    Research output: Contribution to conferenceAbstract

  3. Automatische Vorhersage musik-induzierter Attributassoziationen im Kontext von Audio-Branding

    Egermann, H. W., Lepa, S., Herzog, M., Schoenrock, A. & Steffens, J., 2017.

    Research output: Contribution to conferenceAbstract

  4. Connecting resilience engineering to healthcare practice: Clinical engagement through a serious video game

    Jackson, J., Iacovides, I., Alders, M., Duncan, M., Anderson, J. & Back, J., 2017.

    Research output: Contribution to conferenceAbstract

  5. Conversational human-swarm interaction using IBM Cloud

    Millard, A. G. & Williams, J., 2017, (Accepted/In press).

    Research output: Contribution to conferenceAbstract

  6. Gamification in the Wild: Evaluating a Gamified Learning Platform

    van Roy, R., Deterding, C. S. & Zaman, B., 2017.

    Research output: Contribution to conferenceAbstract

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