Search research publications and outputs

  1. “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players.

    Foch, C. & Kirman, B., 2 Aug 2021.

    Research output: Contribution to conferencePaperpeer-review

  2. “One of the baddies all along”: Moments that challenge a player’s perspective

    Whitby, M. A., Deterding, S. & Iacovides, I., 17 Oct 2019, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 339-350 12 p. (CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  3. “It’s just part of being a person”— Sincerity, Support & Self Expression in Vignette Games

    Henderson, T. & Iacovides, J., 8 Oct 2020, Proceedings of DiGRA 2020.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  4. “Horror, guilt and shame” – Uncomfortable Experiences in Digital Games

    Gowler, C. P. R. & Iacovides, I., 17 Oct 2019, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 325-337 13 p. (CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  5. “A Good Algorithm Does Not Steal – It Imitates”: The Originality Report as a Means of Measuring When a Music Generation Algorithm Copies Too Much

    Yin, Z., Reuben, F., Stepney, S. & Collins, T., 2 Apr 2021, Artificial Intelligence in Music, Sound, Art and Design. EvoMUSART 2021. Springer, Vol. 12693. p. 360-375 16 p. 24. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  6. ‘Quantum’ Parallel computation with neural networks

    Burles, N. J., 2010, 85 p.

    Research output: ThesisMaster's Thesis

  7. pWCET a Toolset for automatic Worst-Case Execution Time Analysis of Real-Time Embedded Programs

    Bernat, G., Colin, A. & Petters, S. M., 2003.

    Research output: Contribution to conferencePaper

  8. fMRI Activation Network Analysis Using Bose-Einstein Entropy

    Wang, J., Wilson, R. C. & Hancock, E. R., 8 Nov 2016, Structural, Syntactic, and Statistical Pattern Recognition - Joint IAPR International Workshop, S+SSPR 2016, Mérida, Mexico, November 29 - December 2, 2016, Proceedings. Springer International Publishing, p. 218-228 11 p. (Lecture Notes in Computer Science; vol. 10029).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  9. eSport vs irlSport

    McCutcheon, C., Hitchens, M. & Drachen, A., 21 Feb 2018, (E-pub ahead of print) Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. Vol. 10714. p. 531-542 12 p. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  10. Yap: Tool Support for Deriving Safety Controllers from Hazard Analysis and Risk Assessments

    Gleirscher, M., 7 Dec 2020, Second Workshop on Formal Methods for Autonomous Systems (FMAS2020). Open Publishing Association, Vol. 329. p. 31 47 p. (Electronic Proceedings in Theoretical Computer Science; vol. 329).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  11. YORwalK: Desiging a Smartphone Exercise Application for People with Intermittent Claudication

    Shalan, A., Abdulrahman, A., Habli, I., Tew, G. & Thompson, A., 25 Apr 2018, Studies in health technology and informatics . Vol. 247. p. 311-315 5 p. (Studies in Health Technology and Informatics).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  12. Writing Effective Security Abuse Cases

    Srivratanakul, T., Clark, J. A. & Polack, F., 2004, Department of Computer Science, University of York. 52 p. (York Computer Science Technical Report; vol. YCS, no. YCS-2004-375)

    Research output: Book/ReportOther report

  13. Woven fabric model creation from a single image

    Guarnera, G. C., Hall, P., Chesnais, A. & Glencross, M., 1 Oct 2017

    Article in ACM Transactions on Graphics

  14. Work-In-Progress: Real-Time RPC for Hybrid Dual-OS System

    Pan, D., Jiang, Z., Burns, A., Ding, Y. & Ma, J., 15 Dec 2019, 2019 IEEE Real-Time Systems Symposium (RTSS). IEEE, p. 1-4 4 p. (Real-Time Systems Symposium (RTSS)).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  15. Women's Current Pension Arrangements: Information from the General Household Survey

    Hutton, S., Williams, J. & Kennedy, S., 1997, Department of Social Security, London: Social Research Branch. (DSS In house report)

    Research output: Book/ReportCommissioned report

  16. Wing Loss for Robust Facial Landmark Localisation with Convolutional Neural Networks

    Feng, Z., Kittler, J., Awais, M., Huber, P. & Wu, X-J., 14 Dec 2018, Proceedings - 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2018. IEEE Computer Society, p. 2235-2245 11 p. 8578336. (IEEE/CVF Conference on Computer Vision and Pattern Recognition).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  17. Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games

    Hodge, V. J., Devlin, S. M., Sephton, N. J., Block, F. O., Drachen, A. & Cowling, P. I., 17 Nov 2017, 1711.06498 ed., arXiv, 7 p.

    Research output: Working paperPreprint

  18. Will you be happier? Designing a game that employs gifting to non-player characters

    Li, S., Ursu, M., Williams, D. & Kegel, I., 4 Dec 2018, HAI 2018 - Proceedings of the 6th International Conference on Human-Agent Interaction. Association for Computing Machinery, Inc, p. 338-340 3 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  19. Why is it so difficult to govern mobile apps in healthcare?

    Magrabi, F., Habli, I., Sujan, M., Wong, D., Thimbleby, H., Baker, M. & Coiera, E., 18 Nov 2019

    Article in BMJ Health and Care Informatics

  20. Why Game Designers Should Study Magic

    Kumari, S., Deterding, C. S. & Kuhn, G., 7 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. Deterding, S., Khandaker, M., Risi, S., Font, J., Dahlskog, S., Salge, C. & Olsson, C. M. (eds.). New York, NY: ACM Press, 30

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

Previous 1 2 3 4 5 6 7 8 ...57 Next