Search research publications and outputs

  1. 2014
  2. The Playtime Principle: Large/scale cross-games interest modeling

    Sifa, R., bauckhage, C. & Drachen, A., 23 Dec 2014, Proceedings of the IEEE Computational Intelligence in Games. IEEE, 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  3. The gaming involvement and informal learning framework

    Iacovides, I., McAndrew, P., Scanlon, E. & Aczel, J., 17 Dec 2014

    Article in Simulation & Gaming

  4. Quantum channels and memory effects

    Caruso, F., Giovannetti, V., Lupo, C. & Mancini, S., 10 Dec 2014

    Article in Reviews of Modern Physics

  5. Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications: 19th Iberoamerican Congress, CIARP 2014, Puerto Vallarta, Mexico.

    Bayro Corrochano, E. (ed.) & Hancock, E. R. (ed.), 3 Dec 2014, Heidelberg: Springer. 1050 p. (Lecture Note in Computer Science; vol. 8827)

    Research output: Book/ReportAnthology

  6. A Wormhole NoC Protocol for Mixed Criticality Systems

    Burns, A., Harbin, J. & Indrusiak, L. S., 1 Dec 2014, Real-Time Systems Symposium (RTSS), 2014 IEEE. IEEE, p. 184-195 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  7. Adaptive Mixed Criticality Scheduling with Deferred Preemption

    Burns, A. & Davis, R. I., Dec 2014, Proceedings: 2014 IEEE Real-Time Systems Symposium (RTSS 2014). IEEE, p. 21-30 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  8. Integrating Cache-Related Pre-emption Delays into Analysis of Fixed Priority Scheduling with Pre-emption Thresholds

    Bril, R., Altmeyer, S., van den Heuvel, M., Davis, R. I. & Behnam, M., Dec 2014, Proceedings Real-Time Systems Symposium (RTSS 2014). IEEE, p. 161-172 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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