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  1. 2015
  2. Height Perception in Ambisonic Based Binaural Decoding

    Kearney, G. & Doyle, T., 23 Oct 2015, Audio Engineering Society Convention 139: Papers. Audio Engineering Society, 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  3. Decentralised load balancing in event-triggered wsns based on ant colony work division

    Ferreira, P. R., Brisolara, L. & Indrusiak, L. S., 20 Oct 2015, Proceedings - 41st Euromicro Conference on Software Engineering and Advanced Applications, SEAA 2015. Institute of Electrical and Electronics Engineers Inc., p. 69-75 7 p. 7302433

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  4. Adaptation in digital games: The effect of challenge adjustment on player performance and experience

    Denisova, A. & Cairns, P., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 97-101 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  5. Emotional and functional challenge in core and avant-garde games

    Cole, T., Cairns, P. & Gillies, M., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 121-126 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  6. Higher graphical fidelity decreases players' access to aggressive concepts in violent video games

    Zendle, D., Cairns, P. & Kudenko, D., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 241-251 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  7. The placebo effect in digital games: Phantom perception of adaptive artificial intelligence

    Denisova, A. & Cairns, P., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 23-33 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  8. A Novel Attack on a FPGA based True Random Number Generator

    Johnson, A. P., Chakraborty, R. S. & Mukhopadhyay, D., 4 Oct 2015, WESS'15 Proceedings of the WESS'15: Workshop on Embedded Systems Security. ACM, 6

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  9. User Reviews of Gamepad Controllers: a Source of User Requirements and User Experience

    Merdenyan, B. & Petrie, H., 4 Oct 2015, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, p. 643 - 648 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  10. "After all the time I put into this": co-creation and the end-of-life of social network games

    Samper-Martinez, A., Gerling, K., Garcia-Alvarez, E., Kirman, B. & Lawson, S., 1 Oct 2015, CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, p. 135-140 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  11. Dead fun: uncomfortable interactions in a virtual reality game for coffins

    Brown, J., Gerling, K., Dickinson, P. & Kirman, B., 1 Oct 2015, CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, p. 475-480 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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