Search research publications and outputs

  1. 2018
  2. Computational Matter

    Stepney, S. (ed.), Rasmussen, S. (ed.) & Amos, M. (ed.), 1 Aug 2018, Springer. 348 p. (Natural Computing )

    Research output: Book/ReportBook

  3. Emotion in Video Game Soundtracking

    Williams, D. A. H. & Lee, N., 21 Mar 2018, 1 ed. New York: Springer. 180 p. (International Series on Computer Entertainment and Media Technology)

    Research output: Book/ReportBook

  4. Proceedings of the Tenth Workshop on Energy Methods in Computer Vision and Pattern Recognition

    Pelillo, M. (ed.) & Hancock, E. R., Mar 2018, Berlin: Springer. 500 p. (Lecture Notes in Computer Science; vol. 10746)

    Research output: Book/ReportAnthology

  5. Games User Research

    Drachen, A., Nacke, L. E. & Mirza-Babaei, P., 25 Jan 2018, London: Oxford: Oxford University Press. 560 p.

    Research output: Book/ReportBook

  6. Global thoughts, local designs: INTERACT 2017 IFIP TC 13 Workshops, Mumbai, India, September 25-27, 2017, Revised Selected Papers

    Clemmensen, T. (ed.), Rajamanickam, V. (ed.), Dannenmann, P. (ed.), Petrie, H. (ed.) & Winckler, M. (ed.), 2018, Cham, Switzerland: Springer. 188 p. (Lecture Notes in Computer Science)

    Research output: Book/ReportBook

  7. Narrating Complexity

    Walsh, R. (ed.) & Stepney, S. (ed.), 2018, London: Springer.

    Research output: Book/ReportAnthology

  8. Structural, Syntactic, and Statistical Pattern Recognition: Joint IAPR International Workshop, S+SSPR 2018, Beijing, China, August 17-19, 2018, Proceedings

    Bai, X., Hancock, E. R. (ed.), Ho, T. K. (ed.), Wilson, R. C. (ed.), Biggio, B. (ed.) & Robles-Kelly, A., 2018, SPRINGER. 540 p. (Lecture Notes in Computer Science)

    Research output: Book/ReportAnthology