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  2. Accessibility and usability of self-service terminals, technologies and systems

    Petrie, H. & Darzentas, J. S., 11 Jul 2018, Proceedings of the 16th International Conference on Computers Helping People with Special Needs (ICCHP 2018). LNCS 10897. . Cham, Switzerland: Springer

    Research output: Chapter in Book/Report/Conference proceedingChapter

  3. BCI for Music Making: Then, Now, and Next

    Williams, D. A. H. & Miranda, E. R., 24 Jan 2018, Brain-Computer Interfaces Handbook: Technological and Theoretical Advances. Nam, C. S., Nijholt, A. & Lotte, F. (eds.). CRC PRESS-TAYLOR & FRANCIS GROUP, p. 191-205 24 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  4. Can Games Be More Than Fun?

    Cairns, P. A., 2018, Funology 2: From Usability to Enjoyment. Blythe, M. & Monk, A. (eds.). 2nd ed. Springer, p. 33-46 14 p. (Human-Computer Interaction Series).

    Research output: Chapter in Book/Report/Conference proceedingChapter

  5. Digital Technology for Older People: A Review of Recent Research

    Petrie, H. & Darzentas, J. S., 2018, (Accepted/In press) The Oxford Handbook of Digital Technology and Society. New York: Oxford: Oxford University Press

    Research output: Chapter in Book/Report/Conference proceedingChapter

  6. Frontlines in Games User Research

    Drachen, A., Nacke, L. E. & Mirza-Babaei, P., 25 Jan 2018, Games User Research. Oxford: Oxford University Press, p. 509-520

    Research output: Chapter in Book/Report/Conference proceedingChapter

  7. Game Analytics for Games User Research

    Drachen, A. & Connor, S., 2018, Games User Research. Oxford: Oxford University Press, p. 333-354

    Research output: Chapter in Book/Report/Conference proceedingChapter

  8. Generational differences in password management behaviour

    Merdenyan, B. & Petrie, H., 2 Jul 2018, Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI 2018).. British Computer Society (BCS)

    Research output: Chapter in Book/Report/Conference proceedingChapter

  9. Introduction to Games User Research

    Drachen, A., Nacke, L. E. & Mirza-Babaei, P., 2018, Games User Research. Oxford: Oxford University Press, p. 1-12

    Research output: Chapter in Book/Report/Conference proceedingChapter

  10. Issues of culture in designing for accessibility

    Petrie, H., Weber, G., Jadhav, C. & Darzentas, J. S., 2018, Global thoughts, local designs: INTERACT 2017 IFIP TC 13 Workshops, Mumbai, India, September 25-27, 2017, Revised Selected Papers. Clemmensen, T., Rajamanickam, V., Dannemann, P., Petrie, H. & Winckler, M. (eds.). Cham, Switzerland: Springer, Vol. LNCS 10774. p. 55 - 67 13 p. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingChapter

  11. Safety of Artificial Intelligence and its role in Autonomy: A Maritime Perspective

    McDermid, J. A. & Daffey, K., 2018, Safety Critical Systems Symposium.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  12. Standards, guidelines and legislation related to self-service technologies: developments since 2013

    Petrie, H. & Darzentas, J. S., 11 Jul 2018, Proceedings of the 16th International Conference on Computers Helping People with Special Needs (ICCHP 2018). LNCS 10897. . Springer

    Research output: Chapter in Book/Report/Conference proceedingChapter

  13. Working with participants

    Power, C. D. & Petrie, H., 30 Aug 2018, (Accepted/In press) Web accessibility: A foundation for research. Harper, S. & Yesilada, Y. (eds.). 2nd ed. Springer

    Research output: Chapter in Book/Report/Conference proceedingChapter