Search research publications and outputs

  1. 2018
  2. An analytical framework in LEO mobile satellite systems servicing batched Poisson traffic

    Moscholios, I., Vasilakis, V., Sarigiannidis, P., Sagias, N. & Logothetis, M., 5 Jan 2018

    Article in Iet communications

  3. Compositional and Local Livelock Analysis for CSP

    Filho, M. S. C., Oliveira, M. V. M., Sampaio, A. C. A. & Cavalcanti, A. L. C., 12 Jan 2018

    Article in Information Processing Letters

  4. Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

    Perry, R., Drachen, A., Kearney, A., Krieglstein, S., Nacke, L. E., Sifa, R., Wallner, G. & Johnson, D., Feb 2018

    Article in Computers in Human Behavior

  5. Verifiable Classroom Voting in Practice

    Hao, F., Clarke, D., Randell, B. & Shahandashti, S. F., 6 Feb 2018

    Article in IEEE Security & Privacy

  6. The Anatomical Society's core anatomy syllabus for undergraduate nursing

    Connolly, S. A., Gillingwater, T. H., Chandler, C., Grant, A. W., Greig, J., Meskell, M., Ross, M. T., Smith, C. F., Wood, A. F. & Finn, G. M., 7 Feb 2018

    Article in Journal of Anatomy

  7. Unconsciously interactive Films in a cinema environment—a demonstrative case study

    Kirke, A., Williams, D., Miranda, E. R., Bluglass, A., Whyte, C., Pruthi, R. & Eccleston, A., 12 Feb 2018

    Article in Digital Creativity

  8. Analyzing Player Networks in Destiny

    Pirker, J., Rattinger, A., Drachen, A. & Sifa, R., Mar 2018

    Article in Entertainment Computing

  9. Postreproductive lifespans are rare in mammals

    Ellis, S., Franks, D. W., Nattrass, S., Cant, M. A., Bradley, D. L., Giles, D., Balcomb, K. C. & Croft, D., 5 Mar 2018

    Article in Ecology and Evolution

  10. How the Business Model of Customisable Card Games Influences Player Engagement

    Hodge, V. J., Sephton, N. J., Devlin, S. M., Cowling, P. I., Goumagias, N., Shao, J., Purvis, K., Cabras, I., Fernandes, K. & Li, F., 12 Mar 2018

    Article in IEEE Transactions on Games

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