Search research publications and outputs

  1. 2018
  2. Analyzing Player Networks in Destiny

    Pirker, J., Rattinger, A., Drachen, A. & Sifa, R., Mar 2018

    Article in Entertainment Computing

  3. Unconsciously interactive Films in a cinema environment—a demonstrative case study

    Kirke, A., Williams, D., Miranda, E. R., Bluglass, A., Whyte, C., Pruthi, R. & Eccleston, A., 12 Feb 2018

    Article in Digital Creativity

  4. Verifiable Classroom Voting in Practice

    Hao, F., Clarke, D., Randell, B. & Shahandashti, S. F., 6 Feb 2018

    Article in IEEE Security & Privacy

  5. Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

    Perry, R., Drachen, A., Kearney, A., Krieglstein, S., Nacke, L. E., Sifa, R., Wallner, G. & Johnson, D., Feb 2018

    Article in Computers in Human Behavior

  6. An analytical framework in LEO mobile satellite systems servicing batched Poisson traffic

    Moscholios, I., Vasilakis, V., Sarigiannidis, P., Sagias, N. & Logothetis, M., 5 Jan 2018

    Article in Iet communications

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