Shape watermarking based on minimizing the quadric error metric

Ming Luo, Adrian G. Bors

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Blind and robust watermarking of 3D object aims to embed codes into a 3D object such that the object is not visually distorted from the original shape. An essential condition is that the message should be securely extracted even after the graphical object was processed. In this paper, we propose a novel blind and robust mesh watermarking method based on the quadric error metric. The vertices are firstly grouped into bins using a secret key according to their distances to the object center. The statistics of the distances in each bin is modified when embedding the message. A novel quadric selective vertex placement scheme is proposed for finding the best location of each vertex, following watermark embedding, such that the resulting shape distortion is minimal. Experimental results show that the proposed method reduces the distortion to a minimum in the 3D shape.

Original languageEnglish
Title of host publicationSMI 2009
Subtitle of host publication IEEE INTERNATIONAL CONFERENCE ON SHAPE MODELING AND APPLICATIONS, PROCEEDINGS
EditorsJH Yong, M Spagnuolo, W Wang
Place of PublicationNEW YORK
PublisherIEEE
Pages103-110
Number of pages8
ISBN (Print)978-1-4244-4068-9
DOIs
Publication statusPublished - 2009
EventIEEE International Conference on Shape Modeling and Applications - Beijing
Duration: 26 Jun 200928 Jun 2009

Conference

ConferenceIEEE International Conference on Shape Modeling and Applications
CityBeijing
Period26/06/0928/06/09

Keywords

  • Digital Watermarking
  • Quadric Error Metric
  • Shape Distortion Analysis
  • MESHES

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