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Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. / Harrison, Karl; Morgan, Colleen Leah.
Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers. ed. / Anna Williams; John P. Cassella; Peter D. Maskell. Wiley, 2017. p. 163-176.
Research output: Chapter in Book/Report/Conference proceeding › Chapter
Harvard
Harrison, K
& Morgan, CL 2017,
Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. in A Williams, JP Cassella & PD Maskell (eds),
Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers. Wiley, pp. 163-176.
https://doi.org/10.1002/9781118689196.ch12
APA
Harrison, K.
, & Morgan, C. L. (2017).
Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. In A. Williams, J. P. Cassella, & P. D. Maskell (Eds.),
Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers (pp. 163-176). Wiley.
https://doi.org/10.1002/9781118689196.ch12
Vancouver
Harrison K
, Morgan CL.
Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. In Williams A, Cassella JP, Maskell PD, editors, Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers. Wiley. 2017. p. 163-176
https://doi.org/10.1002/9781118689196.ch12
Author
Harrison, Karl ; Morgan, Colleen Leah. / Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers. editor / Anna Williams ; John P. Cassella ; Peter D. Maskell. Wiley, 2017. pp. 163-176
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title = "Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education",
keywords = "augmented reality; crime scene investigation; forensic science education; immersive gameplay; medical sciences; serious games; simulation-based learning; virtual education; virtual reality",
author = "Karl Harrison and Morgan, {Colleen Leah}",
year = "2017",
doi = "10.1002/9781118689196.ch12",
language = "English",
isbn = "9781118689233",
pages = "163--176",
editor = "Anna Williams and Cassella, {John P.} and Maskell, {Peter D.}",
booktitle = "Forensic Science Education and Training",
publisher = "Wiley",
}
RIS (suitable for import to EndNote) - Download
TY - CHAP
T1 - Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education
AU - Harrison, Karl
AU - Morgan, Colleen Leah
PY - 2017
Y1 - 2017
KW - augmented reality; crime scene investigation; forensic science education; immersive gameplay; medical sciences; serious games; simulation-based learning; virtual education; virtual reality
U2 - 10.1002/9781118689196.ch12
DO - 10.1002/9781118689196.ch12
M3 - Chapter
SN - 9781118689233
SP - 163
EP - 176
BT - Forensic Science Education and Training
A2 - Williams, Anna
A2 - Cassella, John P.
A2 - Maskell, Peter D.
PB - Wiley
ER -