By the same authors

Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education

Research output: Chapter in Book/Report/Conference proceedingChapter

Standard

Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. / Harrison, Karl; Morgan, Colleen Leah.

Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers. ed. / Anna Williams; John P. Cassella; Peter D. Maskell. Wiley, 2017. p. 163-176.

Research output: Chapter in Book/Report/Conference proceedingChapter

Harvard

Harrison, K & Morgan, CL 2017, Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. in A Williams, JP Cassella & PD Maskell (eds), Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers. Wiley, pp. 163-176. https://doi.org/10.1002/9781118689196.ch12

APA

Harrison, K., & Morgan, C. L. (2017). Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. In A. Williams, J. P. Cassella, & P. D. Maskell (Eds.), Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers (pp. 163-176). Wiley. https://doi.org/10.1002/9781118689196.ch12

Vancouver

Harrison K, Morgan CL. Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. In Williams A, Cassella JP, Maskell PD, editors, Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers. Wiley. 2017. p. 163-176 https://doi.org/10.1002/9781118689196.ch12

Author

Harrison, Karl ; Morgan, Colleen Leah. / Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education. Forensic Science Education and Training: A Tool-kit for Lecturers and Practitioner Trainers. editor / Anna Williams ; John P. Cassella ; Peter D. Maskell. Wiley, 2017. pp. 163-176

Bibtex - Download

@inbook{854d28ffa08c42e2aa9046f9d8cb0b5b,
title = "Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education",
keywords = "augmented reality; crime scene investigation; forensic science education; immersive gameplay; medical sciences; serious games; simulation-based learning; virtual education; virtual reality",
author = "Karl Harrison and Morgan, {Colleen Leah}",
year = "2017",
doi = "10.1002/9781118689196.ch12",
language = "English",
isbn = "9781118689233",
pages = "163--176",
editor = "Anna Williams and Cassella, {John P.} and Maskell, {Peter D.}",
booktitle = "Forensic Science Education and Training",
publisher = "Wiley",

}

RIS (suitable for import to EndNote) - Download

TY - CHAP

T1 - Simulation, Immersive Gameplay and Virtual Realities in Forensic Science Education

AU - Harrison, Karl

AU - Morgan, Colleen Leah

PY - 2017

Y1 - 2017

KW - augmented reality; crime scene investigation; forensic science education; immersive gameplay; medical sciences; serious games; simulation-based learning; virtual education; virtual reality

U2 - 10.1002/9781118689196.ch12

DO - 10.1002/9781118689196.ch12

M3 - Chapter

SN - 9781118689233

SP - 163

EP - 176

BT - Forensic Science Education and Training

A2 - Williams, Anna

A2 - Cassella, John P.

A2 - Maskell, Peter D.

PB - Wiley

ER -