Spatial Audio Production for Immersive Media Experiences: Perspectives on practice-led approaches to designing immersive audio content

Daniel Turner, Chris Pike, Chris Baume, Damian Thomas Murphy

Research output: Contribution to journalArticlepeer-review

Abstract

Sound design with the goal of immersion is not new, however, sound design for Immersive Media Experiences (IMEs) utilizing spatial audio can still be considered a relatively new area of practice with less well-defined methods requiring a new and still emerging set of skills and tools. There is, at present, a lack of formal literature around the challenges introduced by this relatively new content form and the tools used to create it, and how these may differ from audio production for traditional media. This article, through the use of semi-structured interviews and an online questionnaire, looks to explore what audio practitioners view as defining features of IMEs, the challenges in creating audio content for IMEs, and how current practices for traditional stereo productions are being adapted for use within 360 interactive soundfields. It also highlights potential direction for future research and technological development and the importance of practitioner involvement in research and development in ensuring future tools and technologies satisfy the current needs.
Original languageEnglish
JournalThe Soundtrack
Early online date1 Oct 2022
DOIs
Publication statusE-pub ahead of print - 1 Oct 2022

Bibliographical note

© 2022 (2021) The Author(s). Published by Intellect Limited.

Keywords

  • spatial audio
  • immersive
  • VR

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