Spatial audio quality and user preference of listening systems in video games

Research output: Contribution to conferencePaperpeer-review

Abstract

Spatial audio playback solutions provide video game players with ways to experience more immersive and engaging video game content. This paper aims to find whether listening systems that are able to more accurately convey spatial information are preferred by video game players, and to what extent this is true for different loudspeaker configurations whilst engaged in video game play. Results do suggest that a listening system with high perceived spatial quality is more preferred.
Original languageEnglish
Pages223-230
Number of pages8
Publication statusPublished - 30 Nov 2015
Event18th Int. Conference on Digital Audio Effects (DAFx-15) - Trondheim, Norway
Duration: 30 Nov 20153 Dec 2015
http://www.ntnu.edu/web/dafx15/

Conference

Conference18th Int. Conference on Digital Audio Effects (DAFx-15)
Country/TerritoryNorway
CityTrondheim
Period30/11/153/12/15
Internet address

Keywords

  • Acoustics
  • Spatial audio
  • surround sound
  • digital audio

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