Abstract
Spatial audio playback solutions provide video game players with ways to experience more immersive and engaging video game content. This paper aims to find whether listening systems that are able to more accurately convey spatial information are preferred by video game players, and to what extent this is true for different loudspeaker configurations whilst engaged in video game play. Results do suggest that a listening system with high perceived spatial quality is more preferred.
Original language | English |
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Pages | 223-230 |
Number of pages | 8 |
Publication status | Published - 30 Nov 2015 |
Event | 18th Int. Conference on Digital Audio Effects (DAFx-15) - Trondheim, Norway Duration: 30 Nov 2015 → 3 Dec 2015 http://www.ntnu.edu/web/dafx15/ |
Conference
Conference | 18th Int. Conference on Digital Audio Effects (DAFx-15) |
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Country/Territory | Norway |
City | Trondheim |
Period | 30/11/15 → 3/12/15 |
Internet address |
Keywords
- Acoustics
- Spatial audio
- surround sound
- digital audio