By the same authors

Spatial audio quality and user preference of listening systems in video games

Research output: Contribution to conferencePaper

Author(s)

Department/unit(s)

Conference

Conference18th Int. Conference on Digital Audio Effects (DAFx-15)
CountryNorway
CityTrondheim
Conference date(s)30/11/153/12/15
Internet address

Publication details

DatePublished - 30 Nov 2015
Number of pages8
Original languageEnglish

Abstract

Spatial audio playback solutions provide video game players with ways to experience more immersive and engaging video game content. This paper aims to find whether listening systems that are able to more accurately convey spatial information are preferred by video game players, and to what extent this is true for different loudspeaker configurations whilst engaged in video game play. Results do suggest that a listening system with high perceived spatial quality is more preferred.

    Research areas

  • Acoustics, Spatial audio, surround sound, digital audio

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