Spatial Quality and User Preference of Headphone Based Multichannel Audio Rendering Systems for Video Games: A Pilot Study

Research output: Contribution to conferencePaper

Author(s)

Department/unit(s)

Conference

ConferenceAudio Engineering Society 142nd International Convention
Abbreviated titleAES 142
CountryGermany
CityBerlin
Conference date(s)20/05/1723/05/17
Internet address

Publication details

DatePublished - 20 May 2017
Number of pages9
Original languageEnglish

Abstract

This paper presents a pilot experiment comparing the perceived spatial quality and preference of virtualized 7.0 surround-sound video game audio with a stereo down-mix of the same material. The benefits of multichannel audio in gaming are clear in that spatialized sound effects can be used to create immersive and dynamically reacting virtual environments, whilst also offering competitive advantages. However, results from this study suggest that the spatial quality of virtual 7.0 surround-sound is not perceived to be significantly different to that of a stereo down-mix and neither rendering method is preferred, based on a feedback from 18 participants. These results are interesting but surprising, as they bring into question the current methods used for spatial game audio presentation over headphones.

    Research areas

  • spatial audio, game audio, headphone listening, interactive audio

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