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Supporting engagement in research through a game design competition

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Author(s)

  • Ioanna Iacovides
  • Anna L. Cox
  • Dominic Furniss
  • Katarzyna Stawarz
  • Charlene Jennett
  • Anne Adams

Department/unit(s)

Publication details

JournalResearch for All
DateAccepted/In press - 12 Sep 2018
DatePublished (current) - 1 Feb 2019
Issue number1
Volume3
Number of pages17
Pages (from-to)25-51
Original languageEnglish

Abstract

Digital games are an engaging medium that have previously been used for communicating research to different audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in healthcare, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.

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