Abstract
John Horton Conway’s Game of Life (GoL) is a simple two-dimensional, two state cellular automaton (CA), remarkable for its complex behaviour.
The classic GoL is defined on a regular square lattice. The update rule depends on the state of each cell and its neighbouring eight cells with which it shares a vertex. Each cell has two states, ‘dead’ and ‘alive’. If a cell is alive at time t, then it stays alive if and only if it has two or three live neighbours (otherwise it dies of ‘loneliness’ or ‘overcrowding’). If a cell is dead at time t, then it becomes alive (is ‘born’) if and only if it has exactly three live neighbours. This rule gives a famous zoo of GoL patterns, including still lifes, oscillators, and gliders.
Here we show some results of running GoL rules on Penrose tilings. More detail can be found in [127], from which all the figures here are taken. The neighbourhood of a Penrose tile is again all the tiles with which it shares a vertex; now there can be 7–11 of these, depending on details of the tiling. We show some interesting still life patterns and oscillator patterns. For a fuller, but still preliminary, catalogue of Penrose life structures, see [127]. These patterns were discovered by a combination of systematic construction and random search.
The classic GoL is defined on a regular square lattice. The update rule depends on the state of each cell and its neighbouring eight cells with which it shares a vertex. Each cell has two states, ‘dead’ and ‘alive’. If a cell is alive at time t, then it stays alive if and only if it has two or three live neighbours (otherwise it dies of ‘loneliness’ or ‘overcrowding’). If a cell is dead at time t, then it becomes alive (is ‘born’) if and only if it has exactly three live neighbours. This rule gives a famous zoo of GoL patterns, including still lifes, oscillators, and gliders.
Here we show some results of running GoL rules on Penrose tilings. More detail can be found in [127], from which all the figures here are taken. The neighbourhood of a Penrose tile is again all the tiles with which it shares a vertex; now there can be 7–11 of these, depending on details of the tiling. We show some interesting still life patterns and oscillator patterns. For a fuller, but still preliminary, catalogue of Penrose life structures, see [127]. These patterns were discovered by a combination of systematic construction and random search.
Original language | English |
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Title of host publication | Designing Beauty |
Subtitle of host publication | The Art of Cellular Automata |
Editors | Andrew Adamatzky, Genaro Juarez Martinez |
Publisher | Springer |
Pages | 103-109 |
Number of pages | 7 |
ISBN (Electronic) | 978-3-319-27270-2 |
ISBN (Print) | 978-3-319-27269-6 |
DOIs | |
Publication status | Published - 2016 |