Abstract
Tabletop Role-Playing Games (TTRPGs) offer players the opportunity to form imaginary gameworlds and stories within them, create community, solve problems, and explore identity. Designers and researchers have tried to identify how aspects of TTRPGs facilitate collaboration, immersion, creativity, and more. However, there has been no attempt to develop a formal assessment methodology for player experience during TTRPG play. This paper argues that evaluating TTRPG players' experience can provide vital data for Game Masters to improve on their future games, for players to reflect on their experience, and for TTRPG designers or event organizers to collect and compare data. As a first step towards developing such an evaluation method, we identify important dimensions of TTRPG play that can be meaningful to track and actionable to improve upon. Moreover, we review player experience dimensions and evaluation methods in digital games, and explore similarities and differences with TTRPGs.
Original language | English |
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Title of host publication | Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023 |
Editors | Phil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom |
Publisher | Association for Computing Machinery, Inc |
Number of pages | 10 |
ISBN (Electronic) | 9781450398565 |
DOIs | |
Publication status | Published - 12 Apr 2023 |
Event | 18th International Conference on the Foundations of Digital Games, FDG 2023 - Lisbon, Portugal Duration: 11 Apr 2023 → 14 Apr 2023 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 18th International Conference on the Foundations of Digital Games, FDG 2023 |
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Country/Territory | Portugal |
City | Lisbon |
Period | 11/04/23 → 14/04/23 |
Bibliographical note
Publisher Copyright:© 2023 ACM.
Keywords
- analog games
- evaluation protocols
- player experience
- questionnaire
- role-playing games