The Effects of a Soundtrack on Board Game Player Experience

Timea Farkas, Alena Denisova, Sarah Wiseman, Rebecca Fiebrink

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Board gaming is a popular hobby that increasingly features the inclusion of technology, yet little research has sought to understand how board game player experience is impacted by digital augmentation or to inform the design of new technology-enhanced games. We present a mixed-methods study exploring how the presence of music and sound effects impacts the player experience of a board game. We found that the soundtrack increased the enjoyment and tension experienced by players during game play. We also found that a soundtrack provided atmosphere surrounding the gaming experience, though players did not necessarily experience this as enhancing the world-building capabilities of the game. We discuss how our findings can inform the design of new games and soundtracks as well as future research into board game player experience.

Original languageEnglish
Title of host publicationCHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
PublisherACM
ISBN (Electronic)9781450391573
DOIs
Publication statusPublished - 29 Apr 2022
Event2022 CHI Conference on Human Factors in Computing Systems, CHI 2022 - Virtual, Online, United States
Duration: 30 Apr 20225 May 2022

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems, CHI 2022
Country/TerritoryUnited States
CityVirtual, Online
Period30/04/225/05/22

Bibliographical note

Publisher Copyright:
© 2022 ACM.

Keywords

  • Atmosphere
  • Board Games
  • Enjoyment
  • Music
  • Player Experience
  • Soundtrack
  • Tension
  • Thematicness

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