Abstract
This paper introduces ?Gophers?, a social game for mobile devices that utilises task oriented gameplay to create a novel entertainment experience. The study combines a number of key research themes: mobile social gaming, acquiring useful data through gameplay and content sharing in mobile settings. The experience of trialling the game in the real world is discussed and the findings from the study are presented.
| Original language | Undefined/Unknown |
|---|---|
| Title of host publication | International Conference on Advances in Computer Entertainment Technology |
| Publisher | ACM |
| Pages | 9-16 |
| Number of pages | 8 |
| Publication status | Published - 1 Dec 2007 |
Bibliographical note
This paper introduces ?Gophers?, a social game for mobile devices that utilises task oriented gameplay to create a novel entertainment experience. The study combines a number of key research themes: mobile social gaming, acquiring useful data through gameplay and content sharing in mobile settings. The experience of trialling the game in the real world is discussed and the findings from the study are presented.Keywords
- ARRAY(0x7f06618ec7d0)