The gopher game: a social, mobile locative game with user generated content and peer review

Sean Casey, Ben Kirman, Duncan Rowland

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper introduces ?Gophers?, a social game for mobile devices that utilises task oriented gameplay to create a novel entertainment experience. The study combines a number of key research themes: mobile social gaming, acquiring useful data through gameplay and content sharing in mobile settings. The experience of trialling the game in the real world is discussed and the findings from the study are presented.
Original languageUndefined/Unknown
Title of host publicationInternational Conference on Advances in Computer Entertainment Technology
PublisherACM
Pages9-16
Number of pages8
Publication statusPublished - 1 Dec 2007

Bibliographical note

This paper introduces ?Gophers?, a social game for mobile devices that utilises task oriented gameplay to create a novel entertainment experience. The study combines a number of key research themes: mobile social gaming, acquiring useful data through gameplay and content sharing in mobile settings. The experience of trialling the game in the real world is discussed and the findings from the study are presented.

Keywords

  • ARRAY(0x7f06618ec7d0)

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