The ReflecTable: Bridging the Gap between Theory and Practice in Design Education

Jonathan David Hook, Thomas Hjermitslev, Ole Iversen, Patrick Olivier

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.
Original languageEnglish
Title of host publicationHuman-Computer Interaction – INTERACT 2013
PublisherSpringer
Pages624-641
ISBN (Electronic)978-3-642-40480-1
ISBN (Print)978-3-642-40479-5
DOIs
Publication statusPublished - 2013
Event14th IFIP TC International Conference on Human-Computer Interaction (INTERACT 2013) - Cape Town, South Africa
Duration: 2 Sept 20136 Sept 2013

Publication series

NameLecture Notes in Computer Science
PublisherSPRINGER-VERLAG BERLIN
Volume8118

Conference

Conference14th IFIP TC International Conference on Human-Computer Interaction (INTERACT 2013)
Country/TerritorySouth Africa
CityCape Town
Period2/09/136/09/13

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