Abstract
Music and audio applications are well suited to tactile control. In sound and music computing there can be a disconnect between design of human-computer interfacing and application congruent design. A categorical approach is proposed, considering active and passive control methods. This work has implications for the design of adaptive or ‘on-the-fly’ recalibration of music and sound in various contexts, including health and wellbeing, video game soundtracking, and perceptual evaluation of auditory stimulus (e.g., noise annoyance, concentration and attention, relaxation and mindfulness). Due to a lack of agreement on suitable evaluation strategies, a multi-criteria decision aid strategy adopted from the auditory display community is suggested.
Original language | English |
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Publication status | Published - 19 Dec 2017 |
Event | DMRN+12 Digital Music Research Network : One Day Workshop 2017 - Queen Mary University of London, London, United Kingdom Duration: 19 Dec 2017 → 19 Dec 2017 Conference number: 12 http://www.qmul.ac.uk/dmrn/dmrn12/ |
Conference
Conference | DMRN+12 Digital Music Research Network |
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Abbreviated title | DMRN+12 |
Country/Territory | United Kingdom |
City | London |
Period | 19/12/17 → 19/12/17 |
Internet address |
Keywords
- Digital Music
- Biosignals
- Audio Engineering