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Understanding Engagement within the Context of a Safety Critical Game

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Title of host publicationThe ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017)
DatePublished - 1 Oct 2017
Pages253-264
Original languageEnglish

Abstract

One of the most frequent arguments for deploying serious games is that they provide an engaging format for student learning. However, engagement is often equated with enjoyment, which may not be the most relevant conceptualization in safety-critical settings, such as law enforcement and healthcare. In these contexts, the term ?serious? does not only relate to the non-entertainment purpose of the game but also the environment simulated by the game. In addition, a lack of engagement in a safety critical training setting can have serious ethical implications, leading to significant real-world impacts. However, evaluations of safety-critical games (SCGs) rarely provide an in-depth consideration of player experience. Thus, in relation to simulation game-based training, we are left without a clear understanding of what sort of experience players are having, what factors influence their engagement and how their engagement relates to learning. In order to address these issues, this paper reports on the mixed-method evaluation of a SCG that was developed to support police training. The findings indicate that engagement is supported by the experience situational relevance, due to the player?s experience of real-world authenticity, targeted feedback mechanisms and learning challenges.

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© 2017 Copyright is held by the owner/author(s). This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details

    Research areas

  • Serious Games, Game Based Learning, Engagement, Player Experience, Business Simulation, Safety Critical, Police Training

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