By the same authors

User Reviews of Gamepad Controllers: a Source of User Requirements and User Experience

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Standard

User Reviews of Gamepad Controllers : a Source of User Requirements and User Experience. / Merdenyan, Burak; Petrie, Helen.

Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, 2015. p. 643 - 648.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Merdenyan, B & Petrie, H 2015, User Reviews of Gamepad Controllers: a Source of User Requirements and User Experience. in Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, pp. 643 - 648. https://doi.org/10.1145/2793107.2810332

APA

Merdenyan, B., & Petrie, H. (2015). User Reviews of Gamepad Controllers: a Source of User Requirements and User Experience. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 643 - 648). ACM. https://doi.org/10.1145/2793107.2810332

Vancouver

Merdenyan B, Petrie H. User Reviews of Gamepad Controllers: a Source of User Requirements and User Experience. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM. 2015. p. 643 - 648 https://doi.org/10.1145/2793107.2810332

Author

Merdenyan, Burak ; Petrie, Helen. / User Reviews of Gamepad Controllers : a Source of User Requirements and User Experience. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, 2015. pp. 643 - 648

Bibtex - Download

@inproceedings{afae30f9c8384857a5499f36b9856dcf,
title = "User Reviews of Gamepad Controllers: a Source of User Requirements and User Experience",
abstract = "The development of the digital games industry has motivated game console makers to provide better gamepads for gamers. As gamepads provide the interaction between digital games and gamers, it is important to understand gamers' requirements for these devices. This study used content analysis to investigate whether existing gamepads satisfy gamers' requirements and provide good game experience, with a view to informing new designs. A content analysis of user reviews of four different game consoles was conducted. An emergent coding scheme with 11 categories was developed. 'Comfort' was the most frequently mentioned category, accounting for nearly 25{\%} of all comments in the reviews. 'Material Quality' and 'Responsiveness' yielded the most negative comments. Implications for design improvements are discussed.",
keywords = "Gamepad Controllers; Gamepad Design; User requirements; User experience.",
author = "Burak Merdenyan and Helen Petrie",
year = "2015",
month = "10",
day = "4",
doi = "10.1145/2793107.2810332",
language = "English",
isbn = "978-1-4503-3466-2",
pages = "643 -- 648",
booktitle = "Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play",
publisher = "ACM",

}

RIS (suitable for import to EndNote) - Download

TY - GEN

T1 - User Reviews of Gamepad Controllers

T2 - a Source of User Requirements and User Experience

AU - Merdenyan, Burak

AU - Petrie, Helen

PY - 2015/10/4

Y1 - 2015/10/4

N2 - The development of the digital games industry has motivated game console makers to provide better gamepads for gamers. As gamepads provide the interaction between digital games and gamers, it is important to understand gamers' requirements for these devices. This study used content analysis to investigate whether existing gamepads satisfy gamers' requirements and provide good game experience, with a view to informing new designs. A content analysis of user reviews of four different game consoles was conducted. An emergent coding scheme with 11 categories was developed. 'Comfort' was the most frequently mentioned category, accounting for nearly 25% of all comments in the reviews. 'Material Quality' and 'Responsiveness' yielded the most negative comments. Implications for design improvements are discussed.

AB - The development of the digital games industry has motivated game console makers to provide better gamepads for gamers. As gamepads provide the interaction between digital games and gamers, it is important to understand gamers' requirements for these devices. This study used content analysis to investigate whether existing gamepads satisfy gamers' requirements and provide good game experience, with a view to informing new designs. A content analysis of user reviews of four different game consoles was conducted. An emergent coding scheme with 11 categories was developed. 'Comfort' was the most frequently mentioned category, accounting for nearly 25% of all comments in the reviews. 'Material Quality' and 'Responsiveness' yielded the most negative comments. Implications for design improvements are discussed.

KW - Gamepad Controllers; Gamepad Design; User requirements; User experience.

U2 - 10.1145/2793107.2810332

DO - 10.1145/2793107.2810332

M3 - Conference contribution

SN - 978-1-4503-3466-2

SP - 643

EP - 648

BT - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

PB - ACM

ER -