By the same authors

From the same journal

Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games

Research output: Contribution to journalArticlepeer-review

Full text download(s)

Published copy (DOI)


  • Johanna Hall
  • Ursula Stickler
  • Christothea Herodotou
  • Jo Iacovides


Publication details

JournalInternational Journal of Human-Computer Interaction
DateAccepted/In press - 6 Nov 2020
DateE-pub ahead of print (current) - 10 Dec 2020
Early online date10/12/20
Original languageEnglish


This article aims to provide an account of the use of reflexive photography in capturing player creativity in practice and present a guide to how game design can support player creativity. While previous literature has examined some aspects of player creativity in digital games, there remains a dearth of work, which examines how design elements of games contribute to creative behavior. Using a reflexive photography method with photo-elicitation interviews, this study identifies eight design affordances for player creativity in digital games and outlines the effectiveness of the reflexive photography method within the context of digital games. The identified design affordances related to the degree of flexibility of the game structure (e.g., open versus linear), narrative exploration, extent and diversity of game variables, opportunities for content creation, environmental interaction and exploration, avatar customization, progression, and replayability. Implications for the design of games that support creativity are discussed.

Bibliographical note

© 2020 Informa UK Limited. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details.

Discover related content

Find related publications, people, projects, datasets and more using interactive charts.

View graph of relations